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Director of the Program in Applied Mathematics
Computational
vision is at the heart of robotics and biomedicine, but it is primitive when
compared with the human visual sense. Humans demonstrate, effortlessly, enormous
visual flexibility and generality, unaware of human vision's staggering
complexity. But more than one-third of the primate brain is dedicated to
processing visual information.
How
do we characterize the function of billions of neurons in algorithmic terms? I
am putting the requirements of vision systems together with insights from
neurophysiology and applied mathematics to develop an abstract theory of
computational vision. Based on differential geometry, my approach leads to
methods of curve detection, shading and texture analyses, stereo, color, and
generic shape description. The key to studying and modeling vision is an
interdisciplinary perspective, integrating computation, neuroscience, and
mathematics.
- Selected
Publications
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"Geometrical Computations Explain Projection Patterns of Long-range
Horizontal Connections in Visual Cortex," O. Ben-Shahar and S.W.
Zucker, Neural Computation, 16(3), 445–476 2003).
"Sketches
with curvature: The curve indicator random field and Markov processes,"
J. August and S.W. Zucker, IEEE Trans. Pattern Analysis and Machine
Intelligence, 25(4), 387–401 (2003).
"Hamilton-Jacobi
Skeletons," K. Siddiqi, S. Bouix, A.R. Tannenbaum, and S.W. Zucker, Int'l.
J. of Computer Vision, 48(3), 215–232 (2002).
"Complexity,
Confusion, and Perceptual Grouping. Part I: The curve-like
representation," B. Dubuc and S.W. Zucker, Int. J. of Computer
Vision, 42(1/2), 55-82 (2001); reprinted in J. Math. Imaging
and Vision, 15 (1/2), 55–82 (2001); Part II: Mapping
Complexity, J. of Computer Vision, 42(1/2), 83-115 (2001);
reprinted in J. Math. Imaging and Vision, 15(1/2), 83-115
(2001).
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